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Monday, September 15, 2014

Calling all Gamer Girls (bonus: SRP topic idea)

Anyone out there like games?  Video games? Computer games?  Games on your phone?  C'mon, I know you've at least played some Candy Crush.  Oh wait, wasn't there some game that everyone was obsessed with last year?  What was is.....oh, right!  Octagon!  If you like games, you need to know about Jane McGonigal.  She is a super gamer girl, and one who has made a career out of designing games that will CHANGE THE WORLD.  That's right.  She's on a mission.  McGonigal is harnessing the power of games, and specifically the power of collective game-playing, to create games that solve complicated scientific and ecological problems that would take years to crack using traditional methods.  How cool is that?  She started in this direction after a brain injury caused her to design games to re-train her brain to do certain things that had become more difficult as result of a severe concussion.  Wow.

Here's the SRP topic idea - games as tools to advance social or environmental justice causes
This is a real thing. People are doing this.  Take a look at Games for Change, on organization that creates games to engage people in environmental and social issues.  Or Creo, a group that uses games to increase interest in science topics.

Here's McGonigal talking about some of her awesome ideas:





You can read Jane McGonigal's book, Reality is Broken: why games make us better and how they can change the world, in the Library. Here's a synopsis from goodreads.com:

More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Think about it!  You could choose an SRP topic that requires you to PLAY GAMES.  I'm a genius.

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